
Global Virtual Reality in Education Market Report 2022: Market Size, Trends and Forecast to 2026
Global Virtual Reality in Education Market Report 2022 by Business Research Company: Market Size, Trends and Forecast to 2026
LONDON, GREATER LONDON, UK, Oct. 20, 2022 /EINPresswire.com/ — Reports have been updated with the most recent impact of the Ukraine-Russia war on market growth for 27+ industries. The reports also offer possible solutions and opportunities to survive this crisis.
According to The Business Research Company’s “Global Virtual Reality in Education Market Report 2022”, the virtual reality in education market is expected to grow from $6.37 billion in 2021 to $8.66 billion. in 2022 at a compound annual growth rate (CAGR) of 36%. The Russian-Ukrainian war has disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has resulted in economic sanctions against several countries, a spike in commodity prices and supply chain disruptions affecting many markets around the world. Virtual reality in education market is expected to reach $32.94 billion in 2026 with a CAGR of 39.70%. The growing internet penetration will drive the growth of virtual reality in the education market over the forecast period. .
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Key Market Trends for Virtual Reality in Education
The development of augmented reality (AR) applications by leveraging the upcoming 5G technology is shaping virtual reality in education market trends. With its high-speed network, 5G provides a convenient experience and easy access to applications, while 4G technology struggles with the use of virtual or augmented reality in educational applications. These robotic apps help kids solve learning problems, allowing them to get an education from the comfort of their own home while giving them faster access to cloud-based materials.
Virtual reality in education market overview
Virtual reality in the education market consists of sales of virtual reality hardware and software by entities (organization, sole proprietorship, and partnership) that have the potential to turn the theoretical aspects of books into reality using the features of virtual reality. Virtual reality is a computer-enabled simulation that is presented using projectors and computer programs. Virtual reality in education is applied at all levels of education today, including K-12, higher education, and vocational training.
To learn more about the Global Virtual Reality in Education Market Report, visit:
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TBRC’s Global Virtual Reality in Education Market Report 2022 covers the following insights:
Market Size Data
• Forecast period: historical and future
• By region: Asia-Pacific, China, Western Europe, Eastern Europe, North America, United States, South America, Middle East and Africa.
• By country: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, United Kingdom, USA.
Market segmentation
• By component: software, hardware
• By game types: racing, adventure, fighting, shooting, mystery thriller, puzzle, sci-fi, others
• By device: personal computers, game consoles, mobile devices
• By end user: commercial space, individual
• By Geography: The global virtual reality in education market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America holds the largest market share.
Major Market Players such as Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited.
Trends, opportunities, strategies and much more.
The Global Virtual Reality in Education Market Report 2022 is one of the comprehensive reports by The Business Research Company that provides an overview of Virtual Reality in Education Market. Market report analyzes Virtual Reality in Education Market Size, Virtual Reality in Education Market Growth Drivers, Virtual Reality in Education Market Segments, Virtual Reality in Education Market education market analysis, virtual reality in education market research, virtual reality in education market key players, virtual reality in education market growth all geographies, and virtual reality in education market competitor revenue and market positioning. The Virtual Reality in Education market report allows you to gain insight into opportunities and strategies, as well as identify countries and segments with the highest growth potential.
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The Business Research Company has published over 3,000 industry reports covering over 3,000 market segments and 60 geographies. The reports are based on 150,000 datasets, extensive secondary research and proprietary insights from interviews with industry leaders. Reports are updated with detailed analysis of the impact of COVID-19 on various markets.
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